VR here we come

I do not necessarily want to be the first to own VR glasses like Oculus Rift, but I’ll certainly look into it this year, probably around summer. I’m quite convinced that VR will become the next big thing in Gaming. This after previous big steps like gaming in general (80’s), 3d graphics (mid 90’s), network/internet/online gaming (around 2000) and mobile gaming (around 2010). Of course VR, to settle, will take some years. The first real VR game I buy will be Elite Dangerous. Space here I come.

For true VR shooters there has to be a change in the control scheme. In any standard shooter now, you aim and shoot in the direction your body is (in the direction you walk/run). However, in VR this needs to be addressed differently. You aim and shoot in the direction you LOOK, especially if you Aim Down Sights (ADS), while your body direction does not necessarily need to change.

With a controller it could be like this

No trigger : Gun is aligned forward with body (Hip fire mode)
Left trigger : Align gun with your head (Hip fire mode)
Left trigger + Right trigger (pulled half way) : Pull up gun. ADS
Right trigger (fully pulled) : Fire!

There will be further restrictions depending on the type VR is trippyof gun. With a handgun, looking and aiming left or right does not matter much. The handgun will quickly align with your head. With a rifle however things are different. Are you left or right handed? Suppose you carry the rifle right handed, you then can align your rifle with your head even when your head is 135+ degrees turned over your left shoulder. But to the right, you are more restricted in aligning. You can only align your rifle when your head is turned for 45 degrees or less in ADS mode (or maybe 60 degrees when in hip fire mode) towards your right shoulder. Check it yourself. A heavy machine gun will align with your head like the rifle, but without the ADS possibility and of course slower.

All this should be built into a REAL/NATIVE VR Shooter. The main purpose of VR is ‘immersion’. Things will be much more real than on a flat screen. And therefor the aiming can be excused for also being more real. And more real will mean more SLOW. The gameplay will be different, because of the immersion and because your head is more slow than a mouse or controller.

Above is how I see it (at this moment, now I have given the matter some thought)

I know practically for sure that once you play in ‘VR’ you can not go back to a flat screen. The early adopters among gamers are already stating this feeling. You just can’t go back. In the mid 90’s there was no turning back when 3D gfx cards were introduced (Doom/Quake) and a whole new world of First Person Shooters opened up. This time VR will become a point of no return. VR sets will rapidly become cheaper, better and lighter. Everybody is jumping on the VR train. And with reason! Did I say everybody? What about Microsoft and Xbox? Well, I expect some VR anouncement soon. Sony is playing their own VR card, and just announced a performance upgrade for the PS4 to support their own VR glasses (Morpheus). Microsoft simply has to follow. I expect them to at least upgrade the Xbox One to be able to handle the Oculus Rift.


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